AI Insights · Timothy · April 2022
Top 5 Platformer Games on Android in Australia Q1 2022
Discover the performance trends of the top 5 platformer games on Android in Australia during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 platformer games on Android in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s metrics based on data from Sensor Tower.
CookieRun: OvenBreak
Published by Devsisters Corporation, this game saw a peak in weekly revenue at around $2.2K in the last week of January, followed by a decline to approximately $479 by the end of March. Weekly downloads showed a downward trend throughout the quarter, starting from 280 in late December and dropping to around 114 by the end of March. Weekly active users also saw a gradual decline from 3.9K at the start of the quarter to about 3.2K by the end.
Idle Arena: Stickman Clash
This game, released by Cool-play Technology Co., Ltd, experienced a significant spike in weekly revenue, peaking at around $3.9K in the third week of March. Weekly downloads, however, showed an erratic pattern, starting at 957 in early January and dropping to zero by the end of March.
Subway Surfers
SYBO Games' popular title maintained impressive weekly download numbers, starting at 6.7K in late December and reaching up to 7.3K by mid-March. Weekly revenue fluctuated, peaking at approximately $1.1K in early March. The game consistently attracted a large number of active users, growing from around 103K in late December to approximately 143K by the end of March.
MEGA MAN X DiVE
Published by CAPCOM TAIWAN, this game showed a steady decline in weekly active users, starting from 77 at the end of December and dropping to 33 by the end of March. Weekly revenue peaked at about $960 in late January but dropped to $63 by early March.
Sonic Forces: PvP Battle Race
SEGA's platformer saw a consistent number of weekly downloads, peaking at 1.4K at the end of March. Weekly revenue had a notable peak of around $533 in mid-January. Active users remained relatively stable, starting at 9.6K in late December and ending the quarter at around 9.3K.
For more detailed insights and data, visit Sensor Tower.